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Heros of might and magic 5 skills
Heros of might and magic 5 skills












heros of might and magic 5 skills

Diplomacy is usually banned on multiplayer matches. I’m not such a fan of the Dragon/Phoenix – Armageddon combo.ĭiplomacy: at expert level all creatures normally fleeing will offer to join you and that can lead to overbalanced armies. If you don’t get that spell than you are pretty much screwed. So that makes Berzerk the only crucial Fire spell. The difference between Blind (no Fire Magic skill at all) and Blind at Expert Fire Magic isn’t that major. Damage spells are not effective as Earth and Air spells. Unfortunately, except for Blind, all are 4-5 level spells which makes them harder to get. Fire Magic school has few good spells: Blind and Berzerk are excellent and Armageddon, Frenzy and Sacrifice are other good spells. Damage spells are not effective as Earth and Air spells.Ĥ.

heros of might and magic 5 skills heros of might and magic 5 skills

I prefer to “cure” slowed troops with a mass haste. Water Magic spells are also good: Bless, Cure, Dispel, Forgetfulness, Clone and Prayer. Air Magic comes second with: Haste, Precision, Air Shield, Fly, Dimension Door and for damage: Lightning Bolt and Chain Lightning.ģ. Earth spells together with Air spells have the bigger damage of all: Implosion and Meteor Shower.Ģ. Earth Magic: great because there are so many good earth spells: Slow, Town Portal, Shield, Resurrection, Animate Dead. I recommend to have at least one Magic school as secondary skill, but not more than two (I prefer Earth with Air, Earth with Water is ok):ġ. Logistics (30% more movement at expert level), Offence (30% more hand-to-hand damage) and Armourer (15% damage reduction) are considered to be the best by most good Heroes 3 players. Very Bad: Artillery, First Aid, Estates, Scouting, Navigation, Eagle Eye, Scholar.

heros of might and magic 5 skills

So-So: Fire Magic, Resistance, Intelligence.īad: Luck, Leadership, Learning, Mysticism, Sorcery. Good: Pathfinding, Archery, Ballistics, Water magic. Must-have: Logistics, Offence, Armourer, Earth Magic, Diplomacy, Necromancy. Your hero can only have 8 secondary skills. Which are the best secondary skill for your main hero? Why?














Heros of might and magic 5 skills